GameModes

Deathmatch
In Deathmatch there are no teams. Whoever gets the most kills when the Timer runs out Wins.

Domination
Domination is similar to Normal except there are flags and points. Players fight over a flag or multiple flags to gain points, whoever gains 100 points first or the team with the most amount of points when the timer runs out, wins. Players can spawn on the points captured meaning if you capture the enemy teams first flag you can create an ambush.

Foxhunt
Foxhunt is Similar to Deathmatch, except only pistols are equipped. In this Gamemode only the Hunter gains kills, and to become the Hunter, you must kill the Hunter. The Hunter is equipped with a Compound Bow with explosive arrows, which can be tricky for new players to handle and you may kill yourself with the splash damage.

Assault
Players are tasked to eliminate the enemy team, but there's a catch. Players have only 1 life for every round, so if you die, you cannot respawn in. The remaining alive players are shown up top with skulls for killed players. Whoever wins the most rounds (You team Survives) wins the game.

Normal
Tickets* Is a game mode where your team has a limited amount of lives/tickets before you cannot respawn. If your team runs out of tickets, you lose. The goal of the game Is to deplete the enemy lives/tickets by killing the opponents. Flags Are Enable for this Game but serve no purpose but to allow players to spawn further in the map.